February 7, 2011 Leave a comment
February 3, 2011 Leave a comment
On February 10, 1996, Deep Blue became the first machine to win a chess game against a reigning world champion (Garry Kasparov) under regular time controls. After the loss, Kasparov said that he sometimes saw deep intelligence and creativity in the machine’s moves, suggesting that during the second game, human chess players had intervened on behalf of the machine, which would be a violation of the rules. Though Kasparov felt “deep intelligence and creativity,” this aesthetic of sentience was merely a bi-product of Deep Blue ability to evaluate over 200 million positions per second. Can we design a playful machine?