To change the body and have three hands

The following article is in Russian and it is called “To change the body for 40 seconds”, however it still has illustration about the idea of transmitting of the body.

http://www.snob.ru/selected/entry/1163

I think this experiments are made at the Karolinska Institutet in Sweden.

They have interesting experiment with hands which is related to my project as well.

The illusion of having three hands.

“In the online scientific journal PLoS ONE they describe how it is possible to create an illusion of owning three arms, under controlled conditions in a laboratory.”

http://ki.se/ki/jsp/polopoly.jsp?l=en&d=14668&a=117509&newsdep=14668

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Project maps and some experiments with them

Designing Gestural Interface

http://theoryandpractice.ru/videos/119-razrabotka-interaktivnykh-zhestov

http://www.designinggesturalinterfaces.com/

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‘The Kicker Studio” is working with interaction and digital gestures for interaction.

The first link is a video where Dan Saffer (Principle in The Kicker Studio) talks about gestures and some principles that should be considered when developing these gestures.

“Dan has designed devices, software, websites, and services since 1995, and these products are currently used by millions every day. An acclaimed speaker and author, his best-selling book Designing for Interaction: Designing Innovative Applications and Devices (New Riders) has been called “a bookshelf must-have for anyone thinking of creating new designs” and has been translated into several languages. Dan has led projects for large organizations like Nokia and Time Warner to start-ups such as Ning and Foxmarks. His book, Designing Gestural Interfaces (O’Reilly), was called “an essential reference work for anyone looking to advance human-technology interactions beyond dials, knobs, keyboards, and mice.” His design innovations have received several patents.” (The Kicker Studio)

Book of notice

“We are the technological “Martini” generation, intoxicated by a technological cocktail of various media devices.”

Shaleph O’Neill: Interactive media, the semiotics of embodied interaction

 

Adobe video-interaction

http://www.adobe.com/newsletters/edge/january2011/articles/article3/index.html?trackingid=IEHCM

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Interaction with the screen via cell phone. People can generate shadows of digital objects using physical objects – cell phones.

http://www.motowaganari.com/works/home.html

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“McLuhan argues that it is this extension of the human body into the world, through media, that affects the way in which we sense the world around us.”

Shaleph O’Neill: Interactive media, the semiotics of embodied interaction

 

“An Interactive body dance” (interaction between dancers and projections). People’s moves are corresponding with digital shapes that react in a different ways on a “dancing behavior”. Their significance is changing: sometimes projections are part of the dancers and the dance supporting, revealing and augmenting dancers’ moves; sometimes projections become even more appearing than dancers.

http://www.youtube.com/watch?v=Fc83SMKGjPY

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Cyber Brothers

http://cyberbrothers.tv/user/1688/works#jaroslav_ziko/5547

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European design projects

“Pimp my planet” project

http://www.europeandesign.org/?utm_medium=email&utm_campaign=Release+of+winners+gallery&utm_content=Release+of+winners+gallery+CID_e0ea534dc69dd8cf6c859bd7d91b75e8&utm_source=Email+marketing+software&utm_term=Winners#/ed-awards/winners/digital/14-motion-graphics/pimp-my-planet/

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“Urban abstract”

http://www.europeandesign.org/?utm_medium=email&utm_campaign=Release+of+winners+gallery&utm_content=Release+of+winners+gallery+CID_e0ea534dc69dd8cf6c859bd7d91b75e8&utm_source=Email+marketing+software&utm_term=Winners#/ed-awards/winners/digital/14-motion-graphics/urban-abstract/

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City One Minute

You can see whatever happens in different cities, in different time. These are videos that are personal impressions of people who filmed different moments of city life.

http://www.cityoneminutes.org/#/moscow/19

Nam June Paik

http://njp.kr/ff_eng.html

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Shulgin

http://www.easylife.org/

http://www.electroboutique.com/news/16/zoom/?p=2

AirPort is a poetic reflection on the possible ways of the urban civilization development.

AirPort is a project of a utopian transport system where only media network that enables a feedback with passengers has remained. Airport is a fantasy that some day we, instead of overcrowded and dehumanized airport we might find ourselves in a beautiful forest that serves as a gateway to out final destination.

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Allegory on the cave

http://www.popsci.com/scitech/article/2008-02/inside-cave

http://www.trendhunter.com/trends/caveman-3-d-virtual-patient

http://www.popsci.com/scitech/article/2009-06/our-bodies-our-holodecks

The CAVEman Project aims to create visual maps of information about diseases that have a genetic component, such as cancer, diabetes, and Alzheimer’s. Using an immersive virtual reality environment called the CAVE, the research team will integrate a high-resolution digital atlas of a human body with medical data related to specific diseases. The final result will be a next-generation 4D (space and time) visual system to “see” disease processes and the effects of interventions, such as drugs, on these processes.

The Allegory of the Cave – also known as the Analogy of the Cave, Plato’s Cave, or the Parable of the Cave – is an allegory used by the Greek philosopher Plato in his work The Republic to illustrate “our nature in its education and want of education”.

It is written as a fictional dialogue between Plato’s teacher Socrates and Plato’s brother Glaucon at the beginning of Book VII.

Plato describes a group of people who have lived chained to the wall of a cave all of their lives, facing a blank wall. The people watch shadows projected on the wall by things passing in front of a fire behind them, and begin to ascribe forms to these shadows. According to Socrates, the shadows are as close as the prisoners get to viewing reality. He then explains how the philosopher is like a prisoner who is freed from the cave and comes to understand that the shadows on the wall are not constitutive of reality at all, as he can perceive the true form of reality rather than the mere shadows seen by the prisoners.

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Heriberto Avelino

Humans have an extremely sensitive capacity to detect the emotional states of individuals. From very early ages we are able to perceive and discriminate a wide speactrum of emotions in our interlocutors. It takes just a few words to know whether they are happy, sad, angry, afraid or bored. There are multiple sources for this capacity, visual, kinetic, for instance; however the main source of this ability comes from the linguistic processing of speech.

VIDEO

http://neuronarrative.wordpress.com/2009/11/19/delving-deep-into-human-emotion/

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http://www.vincentmoreau.fr/firefly-shanghai-video.html

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Visual complexity

http://www.visualcomplexity.com/vc/index.cfm?domain=World%20Wide%20Web

http://blogs.abcnews.com/aheadofthecurve/2009/03/the-holodeck-be.html

Imagine being able to see, hear, smell, touch and taste French cheese in a Paris setting – from an apartment in London. A new headset design revealed at the Pioneer Conference in London aims to stimulate all five senses in a way that takes users into an entirely new location and experience.

A holodeck is a simulated reality facility located on starships and starbases in the fictional Star Trek universe.

“It is not virtual reality,” “It’s real virtuality.” (Alan Chalmers)

Myron Krueger – Videoplace, Responsive Environment, 1972-1990s

http://www.youtube.com/watch?v=dmmxVA5xhuo

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Massumi

http://www.senselab.ca/inflexions/volume_4/main.html

David Small Firm

http://www.davidsmall.com/portfolio/revolution-lounge/

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Visualization

Visual Complexity

http://www.visualcomplexity.com/vc/

 

Johannes Leonardo

http://johannesleonardo.com/#/site/work

 

Chris Jordan

http://www.chrisjordan.com/gallery/epu/#e-pluribus-unum

 

 

PROJECT

PROJECT

I have some questions that I would like to explore. I think my final project could be an interface of any kind of form that could communicate some special function (these functions will be the answers for my questions).

How the system can interact – react to people’s emotions?

How the system can INTERPRET human emotional conditions?

E.g. weather changes: How can the system “perceive” and transfer the “emotional” changes of the surrounding environment? (if today it’s rainy, system generates sad music).

E.g. people can upload their own picture and see the weather over this picture.

Reflection, then reaction of the system on the physical – natural parameters.

How can the information become sensitive? (Information reflects emotions of those people who perceive it, “emotional information).

E.g. How to organize the information flow in the public places (museums, movie theaters etc.)?

Wayfinding – Wayshowing system: when the signage system is changeable/flexible according to the physical parameters of a human body. (E.g. when the sigs move according to the people’s height).

To create the interface (interface behavior) – form, that could communicate its function. In the wayfinding system, how could it be implemented to “utter” its function?

Informative + emotional wayfindihg.

Take decisions according to our bodies. Wayfinding of places and wayfinding of decisions.

“Alive” information space: while we perceive and interact with some digital information (e.g. reading news) an appropriate surrounding approach could be created. It is a temporary effect, just “while we are doing something digitally”.

System – inspires people but according to the previous data it has received (“digitally perceived”).

Processes in the human body – lead to – emotions

What if Humans could be considered as these “Processes” that could lead to the “digital” emotions?

******* I have some visuals as well to better explain what I am talking about.